It is however, completely devoid of intelligent life and it falls on the player to direct Klayman through the various puzzles to find his friends, Big Robot Bil and Willie Trombone. The world is startlingly stylised, full of TVs which grow out of the ground and buildings that, as you can see by the fingerprints pressed into the clay, are moulded by very careful hands. The game casts players as The Klayman, a completely mute character who wakes up one day to an abandoned world. ![]() ![]() That’s not to say it doesn’t have puzzles though – one puzzle in particular had me stuck for about a year when I first played it. The whole game feels as if it was created by an infant Terry Pratchett and sculpted out of Play-Doh.ĭeveloped by Doug TenNapel (yes, spelt with two capitals), The Neverhood is another game which is more about discovering the story and revelling in the overall design than it is about coming to a definite conclusion or solving complex puzzles. If The Dark Eye was claymation adventure taken to a bizarre and horrible conclusion then The Neverhood is claymation adventure taken to a bizarre and oddly joyful end. Obviously 1996 was the year of the Crazy Experimental Adventure Game Designer. ![]() The Neverhood – 1996 Status: Abandonware, common.įrom one point-and-click adventure game using claymation, to another.
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